• Order of post-process effects

    June 20, 2011

    Recently, I started to think of which order should post-process effects should run. Its an interesting problem since its a often a matter of balancing performance, quality and correctness. The usual post-process effects that you would find in a modern game are, Anti-Aliasing Resolve, Tone-Mapping, Bloom, Depth Of Field, Motion Blur and Color Correction. The […]

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