• Do work at the start to avoid the mandatory crunch of the end…

    September 7, 2010

    After working on multitude of projects, some that shipped and some that didn’t, I realized that: “Starting a game is easy, Making a game is hard, Shipping a game is even harder”. Often, the issue of finishing a project is to really take the features to the finish line, the content, and more important, the […]

 
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